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Nintendo 3DS review

The UK release of the Nintendo 3DS on 25 March will see Europe welcome the latest offering from arguably the most innovative company in the gaming world.

Nintendo is responsible for iconic household names like Super Mario, SNES and Gameboy all of which have made a massive contribution to how we play today.
But the Japanese company has also been busy redefining the modern medium with its most recognised bit of kit - the Wii, dragging everyone from nine year old girls to 79-year-old grandaddys around the TV to wave a white remote in the air.
Our colleagues at T3.com grabbed some Nintendo 3DS video footage which you can watch below.
Nintendo's current handheld line – the Nintendo DS – has had a similar amount of pull on the public, creating a world where everyone's a gamer. You might be Brain Training on the bus or leaping over spike pits at lunch, either way you're a part of a video game boom (at least in terms of awareness) that's never been seen before, and that's largely thanks to Nintendo.
After such success you might forgive Nintendo for resting on its laurels and, indeed, since the UK release of the first DS back in 2004, the progression of the portable has been something of a slow evolution.
Sticking a couple of extra letters on the end of each edition, with devices like the DS Lite, the DSi and the DSi XL Nintendo made the common alterations; making things bigger/smaller/lighter, adding a camera here and a bit more power there.
Nintendo 3ds review
The core of the DS remained the same though; a book-like, dual-screen handheld with the touch functionality that augments the gaming experience with an extra dimension of interactivity that spawned the DS success in the beginning.
But now, with the release of the Nintendo 3DS, Ninty is having a punt at revolutionising video games for a third time and 'extra dimension' is the key phrase again.
With a Nintendo 3DS UK release date of March 25, for a price that's been left up to European retailers but is currently sitting around the £200 mark generally, the public will get its hands on the latest DS iteration.
Nintendo 3ds review
At first glance it looks like a shinier, sleeker version of its brothers and it still has the same dual-screen, touch sensitive set up. This time, however, the top screen boasts the ability to beam your gaming experience in full auto-stereoscopic 3D - that's 3D without the need for a pair of 3D specs.
Nintendo 3ds review
Ok, so the likes of Avatar have already reignited the 3D interest for cinema and Sony's pushing 3D gaming on the PS3 – pricey TVs and cumbersome glasses included - but unassisted, palm of your hand 3D is a completely different and massively exciting prospect.
The Nintendo 3DS has the potential to be a massive stride forward from its predecessors and another landmark product that Nintendo can lay claim to. If it works, that is. We've been working on our Nintendo 3DS review for the last week - here's the verdict...

Nintendo 3ds review
To look at the, the Nintendo 3DS is more or less classic DS design.
It's slightly smaller than the DSi in terms of sheer size, at approximately 135mm x 74mm but is a bit thicker at 20mm deep compared to the DSi (137mm x 75mm x 19mm) and weighs around 8 ounces with battery, stylus and SD card on board.
Nintendo 3ds review
It looks that bit sleeker though, with curved corners, angled edges and shiny gloss finish. This time the lid houses two cameras rather than one (necessary for the 3D camera we'll come on to), both placed centrally at the top of the panel, and each about half the size of the DSi's camera.
Placed at the back on either hinge, as with the DSi, are the two shoulder buttons which look slightly smaller this time in that they don't protrude quite so much as on the last model. The hinges themselves carry on the gradual lines of the device to complete the look.
Nintendo 3ds review
Lift the lid on the 3DS and the more sophisticated design ethos is continued with a black, gloss finish border that makes up the front face of the 3DS and surrounds the top screen. It's a neat departure from the single colour-scheme we're used to.
In terms of how the new device is to hold, the 3DS doesn't feel quite so expensive or solid as something like the Sony PSP. The d-pad, face and shoulder buttons are small with that distinctly 'clicky' feel. We'd also say that when fully open, the top panel encroaches on the space your fingers need around the shoulder buttons. A minor quibble that's only noticed every now and then, and who's to say we don't have chubby fingers?
Nintendo 3ds reviewNintendo 3ds review
Where the 3DS does trump the PSP in terms of control, however, is with its new analogue nub – officially called the Circle Pad. The point of analogue control has obviously been a tough nut to crack for designers of portable games consoles recently.
Nintendo 3ds review
Sony's current handheld has a flat nub with imprinted grip, something that has been criticised for being difficult to manoeuvre because of its flat design that sees players slide their thumb around awkwardly rather than pushing and pulling as they would with a stick.
Nintendo 3ds review
Having gone down the nub route as well, Nintendo's Circle Pad is still a bit of a chore to push around compared to a proper stick as well and Sony's NGP will likely take the analogue control crown when it releases with two full-on sticks.
What does help the Nintendo 3DS, however is the fact that the Circle Pad has a concave surface. The shallow banks of the nub act as a nest for your thumb and mean that you have at least something to push and pull against to an extent without slipping off.
Nintendo 3ds review
The Circle Pad was responsive with a quick snap back to the centre once it was released. We had a couple of handhelds to play with, however, and one demonstrated a particularly sticky Pad which didn't come all the way back to the middle if it was pushed to its boundaries
Since this was just one case, though, we have to give the 3DS the benefit of the doubt, although it does make us wonder whether the nub design could be prone to stickiness over time.
Also of note the placement of the front facing camera, now above the screen rather than on the join between the panels and the addition of three new buttons (Home, Start and Select) under the bottom screen.
Nintendo 3ds review
Getting onto the technology that drives the 3DS, that lower screen is LCD with the resistive touch capabilities that can be controlled with the included, 4mm, extendible stylus your finger. It measures 3.02 inches and has a 320 x 240 resolution.
The top screen is the important one though. It makes use of lenticular lens technology to create the final 3D image. Simply put, the screen uses a series of long thin lenses called lenticules that have cured fronts.
Nintendo 3ds review
Because of their shape the lenticules direct the pixels' light in different directions and each eye sees an alternate column of pixels. You can probably fill in the rest: Two images are rendered by the 3DS' GPU, they are sent to separate eyes by the lenticules and, as you probably know, by seeing two slightly separated versions of the same image we get glorious 3D.
Of course, to look as good as the current Nintendo DSi, the 3DS needs to have twice the resolution, and it has exactly that and then some.
Where the DSi screen ran at a resolution of 256 x 192 This time we're treated to a 3.53 inch wide-screen LCD display zapping 16.77 million colours in what Nintendo's calling 800 x 240 pixel resolution (what it actually means is you get 400 x 240 in each eye and then the same in both eyes when in 2D mode). Not only does the 3DS present you with unassisted 3D then, it's bested its predecessors significantly in terms of resolution in the 2D arena as well.
Nintendo 3ds reviewPAPER: The 3DS comes with a wad-like and not-exactly-environmentally-friendly multi-lingual user guide
What's driving the 3D machine hasn't actually been officially disclosed and without being able to take the console to pieces just yet we have to rely on reports that the handheld contains a twin ARM11 266 MHz processor and the PICA200 GPU from Digital Media Professionals.
Also reported is 1.5GB of flash storage, 63MB of RAM (although some contesting reports suggest 96MB) and 4MB of dedicated video memory. Also tucked away inside the body is a motion-sensor and Gyroscope, which will come into play later.
All this is powered by a battery that Nintendo has estimated will offer 3 – 5 hours of life and longer when playing games from the DS back-catalogue using the 3DS' backwards compatibility.
Not too different to the DSi then, although after putting the 3DS through its paces it seems that the avid amongst us will only hit the minimum estimation - we were out of juice at three hours of constant play in full 3D. Nintendo does, however, provide a nice little charging cradle as part of the package and the handheld had no problem lasting the day when in sleep mode.

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